GAUTAM, Ramesh. Online Gaming and Students’ Academic Performance in Nepal: Towards Sustainable Development of Digital Educational Games for Students. Academia Journal of Humanities & Social Sciences, [S. l.], v. 3, p. 24–34, 2026. DOI: 10.3126/ajhss.v3i1.92775. Disponível em: https://www.nepjol.info/index.php/ajhss/article/view/92775. Acesso em: 15 apr. 2026.